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Discover unique, mystery destinations while exploring interesting things along the way with Tiny Adventures.

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Discover unique, mystery destinations while exploring interesting things along the way with Tiny Adventures.

 

THE PROJECT

Tiny Adventures was one of several products concepted during our Hack Day, Kettle Royale. Each team had two days to concept, design, and prototype a digital product. The product concepts where then pitched and scored, the winning team won time and resources to build and launch their product. The competition was tough and we came close, but didn't win.

I worked on the UX, delivering concept sketches, user flows, wireframes and interactions.

My ROle

UX Designer

Project Date

2013

 
 
 

Day Treks for the novel traveler at home or abroad.

Tiny Adventures injects a bit of mystery into sight seeing and day trips. Users spin a wheel to pick an adventure based on theme, cost, time, and level of difficulty. It allows users to be a traveler anywhere by providing unique adventures for both tourists and locals.

 
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Discover (or rediscover) local gems in your city.

Step by step directions with surprises and pit stops along the way.

 
 
 
 

Collect badges and stamps.

After each adventure, users see a summary of their trip and get a stamp or badge in their passport. They can then get directions home or go on another adventure.

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CREATIVE TEAM

Agency: Kettle

Art Director: Lydia White

Digital Producer: Sheila Ho